- Stack the states android for android#
- Stack the states android android#
- Stack the states android code#
Private final StateMachine gameStateMachine = StateMachine.getInstance() Return super.onKeyDown(ke圜ode, boolean onKeyUp(int ke圜ode, KeyEvent event)Ĭode-listing 2: the GLSurfaceView.Renderer public class OpenGLRenderer implements GLSurfaceView.Renderer Renderer = new boolean onKeyDown(int ke圜ode, KeyEvent event) Public OpenGLView(Context context, AttributeSet attrs) That's also why I wrote the whole explaination in the beginningĬode-listing 1: The GLSurfaceView public class OpenGLView extends GLSurfaceView I tried my best to strip away and test so that the issue remains as much as I could.
Stack the states android code#
All I know is that if a use a workaround to track which keys are pressed (array of boolean describing each key state, with each index of the element of the table being used to represent the keycode), the keys being pressed after the switch of state get stuck on pressed (values in the table for the keys that are pressed are true).Īpologies in advance for the (probably) long code that I have to post.
But after the automatic switch, if I press a button I get a (normally colored) message in the debugger that states the following :ĭ/Compatibilit圜hangeReporter: Compat change id reported: 147798919 no red message if the user is not the one triggering the switch). In that case the message does not appear (i.e. I made it so that if I don't press any key, the state will be switched after 20 sec. The exact message that appears (in red) in the debugger is :Į/libEGL: call to OpenGL ES API with no current context (logged once
Stack the states android android#
I think it is due to thread creation when switching state in Android (even though in a desktop java application, I don't recall seeing such an issue). This only happens when I push a button that will trigger state switching. When switching state, the OpenGL context seems to be lost in computer memory.
Stack the states android for android#
Does include links to apps by Dan Russell-Pinson in the Google Play Appstore.I am trying to make a 3D app for Android using OpenGL ES 3.0 but I have an issue when going from one state to another (in a state machine). Does not use third celebration analytics / data collection tools. Does not contain integration with social networks. Try it now and get pleasure from four video games for the price of one! Stack the States® 2 is an academic app for all ages that's really FUN to play. 50 flash playing cards - one for every state Plus, all the great features that you loved from the original Stack the States®:
10 totally different 3D scenes depicting varied locations in the US Brand new interactive map that includes main cities and a 3D elevation view of every state New voice mode that helps non-readers play independently New bonus games: Connect 2 and Capital Tap Try to acquire all 50! As you earn extra states, you begin to unlock the free bonus games: Map It, Connect 2 and Capital Tap. All of your states seem on your own personalized map of the United States. You earn a new state for every efficiently accomplished degree. Carefully construct a stack of states that reaches the checkered line to win every level. Stack the States® is back and higher than ever with new question types, new bonus games, voice mode, 3D graphics and a detailed interactive map!Īs you learn state capitals, cities, shapes, landmarks, flags and more, you can actually contact, transfer and drop the animated states wherever on the screen. Watch the states come to life as you be taught US geography!